Export to UE4 Dir. Blur limited
Hi everyone, I'm kind of a beginner on SD and UE4 and I'm having a problem with my wood pattern when I export it to UE4.
The fact is I started my wood with a perlin noise and directionnal blur (+ dynamic gradient map), then I exposed my parameters but when on UE4 the "waves" goes completely straight.
I found out that the problem was the directionnal blur because if I expose it I can get "waves" if I put the intensity below 125 but I can't go further than 125 intensity after that it goes straight lines while it still work on SD.
I mean it's not that problematic but I'd like to know why and if it's possible not to be limited or if I did something wrong.
Thanks for your help.
