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October 12, 2022
Answered
Exposing a 90º rotation
- October 12, 2022
- 1 reply
- 621 views
Hi there
I'm trying to support my .SBSAR for a material variation of 90º rotation, using a UniformColor as a RotationMap for a NonUniformRotationGrayscale
According to my calculations, 90º should equate to "0,25" on a 0-1 slider, but the texture no longer tiles at this value
If I compensate to 0.249 the misalignment gets worse and there is no smaller step available that yields a visual difference
Am I using the wrong method in order to expose a 90º rotated material variation, or would I have to create a new set of bitmaps & a separate .SBSAR to achieve this?
Please advice


