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Oxidozer
Known Participant
April 26, 2024
Answered

Extracting inputs from a Tile Sampler texture

  • April 26, 2024
  • 1 reply
  • 554 views

I have a complex Tile Sampler pattern with four inputs. The tiles are overlapping and have soft edges. Now I need to generate a color map with distinct color for each of the four. Is there a clever technique to extract pattern input instances from a Tile Sampler output similar to the result of a Shape Splatter to Mask?

I thought of trying to re-creatde the texture using Shape Splatter, but it lacks a Rotation Map input.

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Correct answer davescm

Could you colour each input first, then use a Tile Sampler Color node?

 

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
April 27, 2024

Could you colour each input first, then use a Tile Sampler Color node?

 

Dave

Oxidozer
OxidozerAuthor
Known Participant
May 6, 2024

That's what I ended up doing. Thanks!