Failing to use user channels in Painter filter
I'm trying to use a user channel in a filter for Painter like described in
https://helpx.adobe.com/substance-3d-painter/content/creating-custom-effects/channel-specific-filter.html
I made a very simple setup, where the user0 channel should blend between 2 colors and multiply with the base color:


I spent *hours* trying all possible combinations but I am just not able to get the user channel data. It simply uses the default color assigned in the input node.
Can please someone tell me what I might be doing wrong?
The user channel exists in painter of course, I tried all the different color formats not being sure if it matters.
There is the sentence:
It is not possible to combine generic setup (input/output nodes) and specific channels (basecolor/basecolor)."
in the above documentation page but I'm unsure what it should mean but I feel it may be related
Note: I AM able to modify the basecolor using itself as an input, I can also write something to the user channels but I can't use THEIR value as input.
Thanks for any help!
seb
