Skip to main content
Ayush Bakshi
Inspiring
August 10, 2023
Answered

Getting Alpha out from Tile Sampler Color node

  • August 10, 2023
  • 1 reply
  • 1361 views

Hey people! =D

The pattern input I'm using in 'Tile sampler color' holds RGBA data. The output from the node however doesn't come with alpha (white alpha). Is it normal or is there a way to get the Alpha? 

If user puts a color in BG input then it works fine within the Tile Sampler Color stating that the node does holds Alpha data. How do I get it out?

 

In the end, I want to send the output in Base Color channel without the black background.

I can take the color output from Tile Sampler and convert it into grayscale → Apply levels etc to get a mask for Alpha merge node but.. it's not the most accurate way.

 

I've read that splatter shape is more apt for such scenerios. Unfortunately I've set up a huge part of my tool around tile sampler node :')

 

Thanks!

This topic has been closed for replies.
Correct answer Cyril Dellenbach

In addition to the solution Dave mentioned, you can directly set up the Background alpha to 0 in the Tile Sampler parameters.

 

 

The result will be strictly the same, but it's still one less node.

 

Best regards,

 

1 reply

davescm
Community Expert
Community Expert
August 10, 2023

Make sure the Tile sampler has an input with Alpha 0 connected to its Background input socket. You can then use an Alpha split node to extract the alpha

 

Dave

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
August 10, 2023

In addition to the solution Dave mentioned, you can directly set up the Background alpha to 0 in the Tile Sampler parameters.

 

 

The result will be strictly the same, but it's still one less node.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
davescm
Community Expert
Community Expert
August 10, 2023

Trust me to overcomplicated it 😀

 

Dave