Height to Normals node creates thin outline around the edges
Hi, does anyone know why Height to Normals node creates thin outline around the edges? This is an issue for me cos then they create thin bump lines in areas where these normal maps meat. Here's the zoomed in example:

The heightmap I'm using is a 16bit single-channel grayscale map and it doesn't have any edges along its edges at all. Here's that same area in the heightmap:

(P.S. Of course I have TiIling turned off for all of my nodes.)
Is there any workaround for this? Thanks!

