Question
Help needed: Textures look flat outside of Substance Designer
I've been following various SD tutorials, including the official Adobe ones. The problem I'm having is that all of my textures look awful outside of Designer. When I export them to Blender, they just look horrifically flat. I have no idea what I'm doing wrong.
Here's how it looks in SD:

Here's how it looks in Blender:

This is in Cycles, so I dread to think how bad it will look in Unity. Any idea what I'm doing wrong?
