How do I fix the normal map from the "multi angle to normal" node?
Hi !
I'm a 3D material creator.
I want to take a real fabric and photograph it in 8 different directions under the same intensity of light (clockwise) and then extract the PBR maps in substance designer.
I used the template provided by the software to extract the maps, and the results were amazing. I was able to see very fine details, but unfortunately I found a major flaw. (See attached image) I have gone through numerous node operations to fix this, but I have not been able to do so, and I have come to believe that this was intended and built in when the "multi angle to normal" node was designed. I would like to ask the developers on the forum for their opinion. As you can see in the attached screenshot, the top and bottom of the normal maps are inverted, is there any way to fix this?
Best,
Pat Kim
