To expand on that: if I create two model graphs with geometry and tag material, then create a substance graph and add wood node, if I View in 3D View, it uses whatever the last model graph was outputting. So, I think you can't tell what geometry is being used. Is that right?
Hello,
Thank you for your reply!
Substance Model graphs are separate from Substance graphs. The former generates parametric 3D models while the latter generates a set of textures.
The bridge between the two exists in the 3D View, as the generated textures can be passed to the shader used to render the generated models. Yet, they remain separate exports out of the software.
Currently, it is not possible to display the output of a Substance Model graph – which is defined by its Root node – automatically in the 3D View. This needs to be a deliberate user action every time a new graph is loaded.
In the 3D View panel, the panel title lets you know which graph is currently generating the current Scene – e.g. <graph_identifier> - OpenGL - 3D View.
Additionally, multiple materials are currently not supported in exporting to FBX, OBJ or PLY. We plan to implement this in a future release of Substance 3D Designer, but do not have any ETA to share at the moment. Thank you for your patience!
I hope this addresses your questions. Feel free to let me know if I can help you further.
Best regards.