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Participant
April 17, 2024
Question

How to: Create tile bricks with varied width/size

  • April 17, 2024
  • 1 reply
  • 1041 views

Hello community, 
I feel a tad silly for asking this, but I just can't seem to figure it out and cannot find an answer online (likely due to bad search terms).

 

I am wanting to creating tiling patterns, say a brick pattern, that uses different sized inputs in the width, but does not leave any space in the pattern, see attached example.  I do not wish them to be completely 'random' as I'd like to input custom sized pieces.

 

Running custom shapes through the tile sampler will leave a gap between the shapes, as expected I believe if I am understanding how its handling inputs.

 

Thank you for any help and advice.

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
April 18, 2024

Hello @Nico_3D,

 

For a brick pattern, the easiest answer is probably to use a Tile Random 2 node and turn down the Random Y to 0.

 

 

Alternatively, you could use a Tile Generator and edit its Horizontal middle size parameter and its Offset parameter. 

 

 

The Tile Generator has the advantage of taking custom inputs where the Tile Random 2 don't.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Nico_3DAuthor
Participant
April 18, 2024

Cyril,

 

Thank you so much for the response.  

 

It would seem my verison(older Steam Ver.) does not include the Tile Random 2 node, only the Tile Random.  What I find with this node is I can get 2 shapes by messing with the Random Y and offset (this was my original idea, happy to know I wasn't far off ha)

 

 

  I was hoping to use custom inputs.  When running unique shapes into the pattern inputs, there are always gaps between the shapes, that I cannot seem to remove.  With the Tile generator or Tile Sampler  See attached image.

 

Is there a work around for this issue? As I think this would solve everything.

 

Thank you