Question
How to create varied mesh instances?
I can't seem to figure out how to properly 'instance' variations of a mesh that I've created in a model graph.
In a traditional material graph, you set up sliders and randomized inputs (like procedural noises that change based on the seed). You can then drag that material into another material graph to easily create variation by adjusting the sliders and seed values on that instance. Is there an equivalent functionality in model graphs?
For example, I'm creating a grass blade mesh with various sliders and randomized values. I want to create several unique variants of the grass blade. But there doesn't seem to be a way to create an instance of that node graph that allows me to adjust the sliders or choose a different random seed. I can't drag a model graph into another model graph, and the 'geometry instancing' node only duplicates the exact input. It doesn't allow you to create new variants by adjusting the seed value or sliders.
It feels like I'm missing something. Or is this functionality not present yet?
