How to handle blending with gradients in tile sampler?
One big problem I keep facing, especially when making foliage type assets, is getting awful looking intersection between the shapes. Here I have a simple leaf shape blended with bottom-up gradient, and placing it in Tile sampler to tile it, but some of the leaves go through each other very un-naturally.
Is there better way to achieve this kind of effect with smarter blending on the areas where they overlap?


