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Participant
January 3, 2022
Answered

How to make this pattern and mask distribution

  • January 3, 2022
  • 4 replies
  • 858 views

Hello fellow Substance 3D Designers, 

I am a new program user and I am trying to create this pattern: 

 

I can easily create the general triangle pattern and I know that I can use a tile sampler node to mask some of the the triangles, but I would like to mask them using a somewhat "gaussian distribution" as shown in this pattern.  I'd also like it to be tileable.  Any ideas?  Thanks in advance.

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Correct answer Luca Giarrizzo

Hello @Wamslebm,

 

Well done for finding a solution! I have attached a try at this with some exposed parameters to this message. It is not perfect but it should serve its purpose.

I hope it is helpful!

 

Note: The file was saved using the latest public release, version 11.3.1.

 

Best regards.

4 replies

Luca Giarrizzo
Community Manager
Luca GiarrizzoCommunity ManagerCorrect answer
Community Manager
January 4, 2022

Hello @Wamslebm,

 

Well done for finding a solution! I have attached a try at this with some exposed parameters to this message. It is not perfect but it should serve its purpose.

I hope it is helpful!

 

Note: The file was saved using the latest public release, version 11.3.1.

 

Best regards.

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
WamslebmAuthor
Participant
January 4, 2022

Thank you Luca!    This is great!  You also did some other things that I still need to learn, like opening up parameters, so this is very much appreciated!

Luca Giarrizzo
Community Manager
Community Manager
January 5, 2022

Hello @Wamslebm,

 

I am glad! Have fun with Designer!

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
WamslebmAuthor
Participant
January 3, 2022

So I've already figured out a distribution technique strategy not long after asking this question.  But I suppose there could be many ways to solve this question so please send me any ideas that could help!  I am absolutely sure I would learn something new.  However,  I think I just needed to create a unique shape to act as my Tile Sampler Mask Map Input.   Then create a few layers with different triangle offsets and blend those together after the tile sampler node.