How to stitch two height maps by averaging their near-edge pixels?
Hey guys, I got two height maps that are seamless in regards to each other but for some reason both maps have a thin (5-6 px wide) outline around the edges that creates ugly bump when used as a displacement map un UE5. Is there some magic node or a workflow you could suggest in Substance Designer that would average out pixels near the edges of both maps to eliminate this thin artefacty outline? Thanks in advance!

