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Participant
October 12, 2022
Question

Improve quailty of basematerial

  • October 12, 2022
  • 1 reply
  • 101 views

Hi im trying to recreate something like in the image below

This is my current work so far. Its really blurry up close and I want to know if there is anyway to improve that in designer.

 

The problem only seems to get worse when I import it into painter as a base masterial

 Any help would be greatly appeciated 

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1 reply

Luca Giarrizzo
Community Manager
Community Manager
October 12, 2022

Hello Justyn,

 

Here are a few pointers:

 

  • The base pattern does not need to be built at full resolution (2K in your example), since it is means to be repeated as smaller parts. For instance, if your final texture repeats the pattern 8x8 times, you can built it with 3 times less resolution (2^3 = 8). So for a 2K texture with a 8x8 grid, the base pattern can be built in a 256*256 px image;
  • The Weave nodes can help you build and customise this specific pattern;
  • Textures are filtered when applied in the 3D View, resulting in blurring depending on a combination of texture resolution and viewing resolution. The appropriate resolution for a texture depends in part on the size it will be rendered at on screen. If you want to display in fullscreen a texture on a 4K display, you will likely need a 4K texture. If you want to zoom in on it, you will need either an 8K texture or repeating the texture in the shader. Your material appears to be meant to be repeated on a surface, so you may tweak the Tiling setting on the 3D View material to adjust repetition in the shader (learn more about this here);
  • Uniform color nodes do not need to be rendered at a resolution higher than 16x16. You can force this resolution by changing the inheritance method of their Output size property to Absolute.
  • Rendering resolution of this texture and its number of repetitions in shader can be adjusted in Painter, in the layer properties.

 

I hope this is helpful!

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe