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Inspiring
June 24, 2021
Answered

Is S3D Designer a replacement for my Dimension workflow?

  • June 24, 2021
  • 1 reply
  • 389 views

Hello,

 

Reading the update about how Dimension isn't really part of the Adobe roadmap any more (aside from stability updates, etc.)... I am wondering how it will affect my simple Dimension workflow. Currently, being new to 3D, I have one workflow with Dimension:

 

  • Use it to bring in 3D models of waterbottles, color them, place decals on them, and export PNGs of them against a white/no background.

 

I do not place the waterbottles into scenes with backgrounds, nor have any other object aside from the water bottle in the PNG.

 

Reading for the first time about the Substance 3D Collection, it seems like S3D Stager would be overkill to learn for my workflow... would I use S3D Designer as a replacement for the work I do in Dimension?

 

Thank you!

This topic has been closed for replies.
Correct answer Luca Giarrizzo

Hello,

 

Being new to 3D as you mentioned, using Substance 3D Designer for the specific purpose you described can add a layer of complexity in itself, as you need to:

  • Use a node graph editor to blend bitmaps in a way that it matches the placement and blending behaviour of decals
  • Ensure the bottle models have UVs set up which makes this process as straightforward as possible – this is the case for bottle models on the Substance 3D Assets platform.

Substance 3D Stager would be the closest experience to Dimension in terms of speed and ease of use.

 

That being said, you can definitely build up to being comfortable enough with Substance 3D Designer so you can render you bottle images fairly quickly as well. In the Resources section to the right of this page, the Guides category offers helpful links to get started.

 

Feel free to let us know if we can help further with Substance 3D Designer. Have fun!

 

1 reply

Luca Giarrizzo
Community Manager
Luca GiarrizzoCommunity ManagerCorrect answer
Community Manager
June 25, 2021

Hello,

 

Being new to 3D as you mentioned, using Substance 3D Designer for the specific purpose you described can add a layer of complexity in itself, as you need to:

  • Use a node graph editor to blend bitmaps in a way that it matches the placement and blending behaviour of decals
  • Ensure the bottle models have UVs set up which makes this process as straightforward as possible – this is the case for bottle models on the Substance 3D Assets platform.

Substance 3D Stager would be the closest experience to Dimension in terms of speed and ease of use.

 

That being said, you can definitely build up to being comfortable enough with Substance 3D Designer so you can render you bottle images fairly quickly as well. In the Resources section to the right of this page, the Guides category offers helpful links to get started.

 

Feel free to let us know if we can help further with Substance 3D Designer. Have fun!

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
BerklieAuthor
Inspiring
August 23, 2021

@Luca Giarrizzo ... I apologize for the very delayed response. That being said, I want to thank you for your input.

I'll download 3D Designer and give it a spin!

Luca Giarrizzo
Community Manager
Community Manager
August 24, 2021

Hi @Berklie,

 

No worries! I am glad this was helpful.

 

Feel free to reach out to us in this forum or our Discord server if you need help. Have fun with Substance 3D Designer!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe