Looking For Suggestions/Tutorial Guides
I'm looking to get into designing 3D Animated Motion Graphics.
1 of my biggest focuses I'm really interested in this field is the Motion Graphics and Animation in Sports Broadcasts/Highlights. I'm extremely big into sports as well. I coach Football, Umpire Baseball. I'm into Film/Photography and a lot of Action.
I've been trying to task myself in designing a bunch of 3D Sports Objects/Equipment. With that said, I'd figure I'd task myself with a challenge of trying to create a 3D model of a Football Helmet. All those Smooth surfaces of the Helmet Shell to all the creases within the bars of a Face Mask to the Interior Padding. It's definiately a lot of work, and I'm not one who wants to "Cheat" and jsut pull someoneelse's 3D Model for Free from a Site and just Re-Texture the Model(s). I've downloaded free Models in the past, and the UV Maps are just way too difficult to deal with.
1 Of the Main goals I wanna factor in and make my own 3D Model is for Simplicity of altering colours to specific parts and creating multiple teams from 1 Base Model. A Good example for this would be looking at any teams in Professional Football like the Detroit Lions with the Silver anmd Blue Helmets Vs.Green Bay Packers With the Yellow Shell and Green Mask Vs NE Patriots with Silver Shell and Red Mask. I'm lookign to basically be able to ensure I can ajdust the UV Mapping for say the Shell/Face mask/Interior/Screws/Decals So I can go in and jsut recolour 1 piece and not hurt any other parts of the model.
The Other Reason I'm interested in doing this Model is to also have it so I can do some 3D Animation. I live in a small community and I coach HS Football and I'm involved with multiple football Orgs and the Orgs are looking for the idea of modelling the Helmets to show in videos,
Anyone have any good Tutorials/Recommendations where I can start for this Moddleing? I'd love to see how cool this would become so things flow smoothly for textures once modelled.
