Known Participant
March 10, 2022
Question
losing opacity when publishing sbsar? and weird stretching.
- March 10, 2022
- 2 replies
- 1034 views
I have some texture maps for a line marking for a road, the dimensions are 16k by 512 since its just a long white line.
it has an alpha, and i've set it all up in designer and the alpha appears to work in substance but when i export the sbsar and view it in Sampler or Painter, that alpha isn't working anymore, how can i get it to keep this opacity/ mask map that seems to work in Designer?
Also it's stretching this thin white line a lot in width, how can i get it to not stretch and preserve it's original size/ ratio?
the alpha and diffuse if anyone wants to try them https://drive.google.com/file/d/1dajeLuFZTN4ej-kJekTMoQk8BjohLjHm/view?usp=sharing
