Hello Abilio,
I can't think of a tutorial on this topic, but this is indeed possible. In fact, you probably already saw some videos about wearing edges with Substance Painter, and these workflow are heavily based on Smart Masks that are built with Substance Designer.
The thing is, as a way to mask the edges, Designer needs info to locate them on the 3D model. You could use the Edge Detect node on your UV map for example, which will highlight the border of the UV islands, but the most useful workflow would be to bake mesh maps, in order to use those (especially the curvature) for building the masks on the edges.
Best regards,