Making UV Shells the Input for a Custom Mask
I'm creating a custom mask that is kind of like a variation on the UV Border Distance Generator. I have it workng how I want to with a sample in Designer, but I'm not extremely certain what I should make the input so it reads correctly. I have output set to mask so I believe that should work. Any ideas on what the input should be so that it references the UV maps? Or if anyone knows how the UV Border Generator was made in deisgner and can point me to that, that'd be great. Thanks!
