Question
Model graph - UV project gives stretching
I am working on adding texture to a cylinder primitive by generating UVs for the mesh with the UV project node.
When using this node it couses some stretching of the unwrap at one side of the cylinder.
Problem example with basic checker pattern texture:
Nodes used to create cylinder mesh and settings of uv project node:

Is there a way to make it so this stretching will not happen anymore with the UV project node?
