Multiangle_to_normal function
Hi, Apologies if this is an obvious or dumb question - I'm a but new to this and the learning curve is proving steep! I have been using the mutliangle_to_normal function in 3D Designer to take a set of images recorded using illumination form 4 equally spaced directions - lets say N, E, S and W - to create a normal map of my object and from that create a height map. It works really well and give some amazing results. But.... I now have a sample where I can't use the 4-equally spaced points, the lamps have to be placed at irregular, but well-defined, known points. Can I change the input angles into the function and if so how do I do that?
Thanks in advance, and agin aplogies if this is too easy a question.
