Need help: Change UV scale in Substance Designer for all maps at once
Hello, I'm newbie in Substance product. Recently, I purchased material (SBSAR & SBS) from Artstation. However I would like to scale down the UV of the material (not sure if this is the correct term) so that it's more "packed". Example shown below.
Is there any easy way to do this directly in Designer for all maps at once (basecolor, normal, roughness, metallic, height, AO)? Or what would be the easiest way to do this outside of Designer? I'm thinking about Photoshop but I don't know how to do that while preserving current pixel size, sharpness & details for all of the maps. Any advice appreciated. Thanks.
Original material output:

Expected material output:


