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Participant
June 14, 2022
Question

Output configuration for normal texture

  • June 14, 2022
  • 1 reply
  • 129 views

Hi, I wanted to customise some basic assets aviable in Painter, the ones like Bevel Line, Rectangle, Circle etc. They seem to appear in Painter with alpha chanel included. It's a nice feature since they don't get in a way that much when you are using them as bruch input. How do I achieve similar effect creating graph from a scratch in Designer? Specifically how do I retain alpha in Painter library preview and in brush view and make them appear in propper library tab (textures in this case)?

Thanks in advance!
J

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1 reply

davescm
Community Expert
Community Expert
June 17, 2022

Getting a normal with alpha that you can use with the brush is easy.

 

 

However publishing it so that it will  appear in the Textures section of the shelf rather than Materials I've not been successful at 😞   So far I've just put them under materials and used them from there.

 

Dave

yazjackAuthor
Participant
June 17, 2022

Thank you Dave, that's mighty helpfull!

J