Output configuration for normal texture
Hi, I wanted to customise some basic assets aviable in Painter, the ones like Bevel Line, Rectangle, Circle etc. They seem to appear in Painter with alpha chanel included. It's a nice feature since they don't get in a way that much when you are using them as bruch input. How do I achieve similar effect creating graph from a scratch in Designer? Specifically how do I retain alpha in Painter library preview and in brush view and make them appear in propper library tab (textures in this case)?
Thanks in advance!
J
