Participant
November 16, 2023
Question
Pixelated Edges - high poly bake on low poly
- November 16, 2023
- 1 reply
- 325 views
The project I am working on requires me to bake the high-poly mesh onto a flat low-poly cube. The low-poly cube is unwrapped and layed-out (4k map, 512 packing res, 16 pixels shell & tile padding). However, I am left with jagged edges and a white contour after baking in substance. The defect can be seen in the picture attached.
How may I fix this?
Any help would be appreciated 🙏
