Participant
November 6, 2025
Question
Preventing Shape splatter from tiling
- November 6, 2025
- 1 reply
- 68 views
Hello all,
I'm creating a Substance Designer filter that turns an image input into an oil paint effect. I made custom brush stroke alphas and used Shape Splatter node to scatter them around.
The problem:
Shape splatter tiles by default, so some brush strokes are leaking through the borders which can be seen in the images. I don't want any tiling effects to happen at all since I will also use this shader to paints on baked Unity lightmaps.
Any help would be appreciated, thanks!
