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Participant
November 6, 2025
Question

Preventing Shape splatter from tiling

  • November 6, 2025
  • 1 reply
  • 68 views

Hello all,

I'm creating a Substance Designer filter that turns an image input into an oil paint effect. I made custom brush stroke alphas and used Shape Splatter node to scatter them around.

The problem:

Shape splatter tiles by default, so some brush strokes are leaking through the borders which can be seen in the images. I don't want any tiling effects to happen at all since I will also use this shader to paints on baked Unity lightmaps.

Any help would be appreciated, thanks!

1 reply

Participant
November 6, 2025

I found something interesting, when I try the Tile Sampler with simple shapes and switch it to No Tiling mode, it actually works fine but same thing doesn't work on the Shape Splatter. So it seems like the issue is specific to Shape Splatter, but I really need to get Shape Splatter working for this effect.

Cyril Dellenbach
Community Manager
Community Manager
November 10, 2025

Hello @Bugra28788907khgy,

 

There are a bunch of nodes that doesn't work with "No Tiling" and Shape Splatter is one of them. I indeed advise you to check if a similar result is possible with the Tile sampler. If not, the solution PlainTextures offered you on Reddit seems interesting.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe