Skip to main content
Participant
April 18, 2024
Question

Projection issue for Tile Sampler Mask input (Triplanar for Tiles/ UV for Mask)

  • April 18, 2024
  • 2 replies
  • 268 views

Hi!

I was wondering if anyone has ever created a texture generator for substance painter that uses the Tile Sampler as a base. The problem I'm running into when I use my generator in painter is that I want to use a painted input mask in the tile sampler but use triplanar projection for the tiling. I'm working with a model that has different texel densities across multiple UV shells so it would be best to use Triplanar projection in that case.  But when I do that, my mask input also gets projected in Triplanar which messes my mask all up. Is there a way to make the tiles in the tile sampler use triplanar projection when taking a UV projected mask?  I really like that the mask input for the tile sampler cleanly takes individual tiles out.

Thank you!

This topic has been closed for replies.

2 replies

Cyril Dellenbach
Community Manager
Community Manager
April 19, 2024

Hello @LizardTT,

 

Thanks for the question.

 

Why not painting the mask directly in Painter? You'd be able to have the Tile Sampler in Tri Planar and the mask in 2D space.

 

Another solution could be to set which part of your graph is in Tri Planar with the Tri Planar node. The graph should be a bit more complex, but efficent.

 

I also want to mention that Substance 3D Painter has in its library a Tile Generator ressource that can be quite handy.


Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
LizardTTAuthor
Participant
April 19, 2024

Hi @Cyril Dellenbach

 

Thank you so much for replying! I'm actually painting the mask in substance painter right now but when I put my layer on Triplanar projection, my mask is projected in Triplanar as well which is not what I want. 

If I were to use the Tri Planar node in substance designer, how would I be able to hook it up so that the tiles in the tile sampler node would be in triplanar while still keeping the mask in 2D UV space?

I've used the Tile Generator in Substance Painter but I it doesn't give me as much flexibility as the Tile Sampler does. 

LizardTTAuthor
Participant
April 18, 2024

I forgot to mention that I would want the color map input and vector input to stay in UV space as well.