Random splines for a road tracks or braided streams ?
Does anyone know right way or could point me to a relevant tutorial? I need not a tree like "splines on a spline" but rather vertical splines with random subtle waviness getting random x and y shift .
Is there something like index parameter in spline nodes like inside fx map node ? A way to set spline quadratic node spline amount to say 10 and use each spline index to give each its own subtle random points wavines . A super easy to do thing in Blender geometry nodes with clear and easy preview but I broke my mind alredy trying to do it in Designer.
I see I can do 10 pre-made splines manually with some functions controlling points position for each of them individually , map a texture on splines, and then feed each one to fxmap node to shift in 0-1 space. Is it only way?
I mean in Blender I can use line primitives with arbitrary number of point always distributed proportionally , resample curve node and so on and on. Maybe someone have and can share such line primitive done for designer ?
