Skip to main content
Inspiring
June 18, 2024
Question

random texture

  • June 18, 2024
  • 1 reply
  • 344 views

hello

 

In Blender there is a node to randomize any parameter of a procedural texture when we have two or more objects with the same material.

example in the attached image file
for example: having different positions of the procedural texture on two or more objects with the same material, varying the appearance of one object in relation to the other.

 

 

 
 

 


How can I do this in Substance Designer?

loading a .fbx file with two objects with the same material?

randomizing or changing the position of the procedural maps in each object with the same material?

 


thanks

1 reply

Inspiring
September 13, 2025

In the new Substance Designer 15, which accepts multiple meshes in the file, is there this feature or a way to create it?

Thanks