Inspiring
June 18, 2024
Question
random texture
- June 18, 2024
- 1 reply
- 344 views
hello
In Blender there is a node to randomize any parameter of a procedural texture when we have two or more objects with the same material.
example in the attached image file
for example: having different positions of the procedural texture on two or more objects with the same material, varying the appearance of one object in relation to the other.
How can I do this in Substance Designer?
loading a .fbx file with two objects with the same material?
randomizing or changing the position of the procedural maps in each object with the same material?
thanks
