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Participant
March 21, 2024
Answered

Save image of rendered material from top view

  • March 21, 2024
  • 1 reply
  • 174 views
Hello,

 

I'm searching for a method to capture an image from a top-down perspective of a 3D rendered material. This can be done on any canvas with a 256x256 size or similar. The goal is to avoid the lengthy process of rendering in Blender, Painter, zooming the camera at an angle, cropping a portion of the image, etc., especially when dealing with a large number of images. I simply want to create a top-down view of the 3D rendering with my specified canvas.

 

Please note that I'm referring to 3D rendering, not the 2D substance rendering, which doesn't resemble the final product closely.

 

Currently, I'm using Photoshop to import my material onto a flat layer. While it's nice to have control over displacement and lighting, it's quite buggy when it comes to retaining displacement and lighting values upon saving and reopening the PSD, even with saved presets. Additionally, working with lower resolutions, such as 128x128, and setting the material quality to something like Ultra results in grainy images, even with Draft resolution.

 

I would appreciate any suggestions for a more efficient and reliable method to achieve this.
 
Thank you.
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Correct answer olemid

Hi, have you tried the PBR Render node with the plane shape? It sounds like exactly what you need.

1 reply

olemid
Community Expert
olemidCommunity ExpertCorrect answer
Community Expert
March 25, 2024

Hi, have you tried the PBR Render node with the plane shape? It sounds like exactly what you need.