Question
.sbsar slow
hello
when using .sbsar files in blender and unreal engine:
My .sbsar are immensely heavy with very large trees.
any change in parameters the software stops for minutes.
I heard that the size of the trees doesn’t influence anything.
Is it possible to resolve this?
both in Blender and Unreal with some specific configuration?
all the .sbsar that I create have this problem.
small or big
they do not contain displacement channel
thanks
