Question
SD 16.0.0 Baker Render Tile smaller compared to previous versions
Was using Substance Designer to transfer/bake textures from one UV to another.
Previous version (v13.1.2) was using 512x512 tiles in baker, while current one (v16.0.0) uses 64x64 pixel render tiles and takes way more time to complete same task.
Is there some kind of hidden setting that I have to change in order to achieve same performance from 2026 version of Substance Designer compared to 2023 ?
