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Participant
November 20, 2022
Answered

setting up a material to use the maps baked in Painter

  • November 20, 2022
  • 2 replies
  • 376 views

I am trying to figure out how to reference the defualtMaterial baked maps as inputs in my material instead of having to drag them in when I apply the material in painter. 

 

basically how do I use the ambient occlusion map or curvature that painter generates automatically like some of the defualt material do

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Correct answer Luca Giarrizzo

Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

 

Best regards.

 

2 replies

Luca Giarrizzo
Community Manager
Luca GiarrizzoCommunity ManagerCorrect answer
Community Manager
November 21, 2022

Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
Participant
November 28, 2022

thanks so much