Stepping artifacts visible when using some of the nodes
Hi all,
I just got the latest Substance Designer (version 13. 1. 0) and I have noticed that using nodes like Non Uniform Dir. Warp Grayscale results in having very visible "banding" artifacts in the Heightmap, Normal Map and AO. My document is set to 16 bit, all the nodes are 16 bit and document resolution is 2048x2048. From what I remember my previous version of SD (which was like a year old) didn't have that issue.
Right now the only way to avoid those artifacts is to use Blur HQ node which is not always helpfull as it "softens" the look. See pictures below.
Am I missing something?
Best regards,
Robert Wilinski


