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Participant
May 16, 2024
Answered

Substance Designer when using multiple nodes for match up

  • May 16, 2024
  • 1 reply
  • 632 views

Hi, I have a question about Substance Designer. I've been using it occasionally for some time now, and every time I create a texture, I run into the same issue.

For example, when I use a Tile Sampler for the height map (grayscale), I also have to use another Tile Sampler for the color map, with the exact matching numbers for each individual tile so that both align well.

 

So whenever I adjust the numbers to experiment with the look, I also have to manually apply the changes to the corresponding color nodes.

 

I'm wondering if there's a way for any changes I make to automatically reflect in both nodes (like the Tile Sampler and the Color Tile Sampler).

 

Here's another example: I downloaded a material file from somewhere (likely from the Substance Designer homepage), and when there are puckering, there are also stitches that should match exactly with the number of puckers. However, I always have to adjust both of them separately for alignment.

 

 

 

Is there a way to bring two slots together and input a certain number to both of them, so that changes are automatically reflected in both? Similar to this example?

It would be a great help if you could answer this question. It's been quite a pain for me.

Thanks.

Correct answer davescm

Expose the parameter and then drive each node from the same exposed parameter (you can hide it from the user when the sbsar is published if you wish).

Dave

1 reply

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
May 23, 2024

Expose the parameter and then drive each node from the same exposed parameter (you can hide it from the user when the sbsar is published if you wish).

Dave

Participant
May 24, 2024

Nice! Thanks for answering my question. It works seaminglessly 

davescm
Community Expert
Community Expert
May 24, 2024

You're welcome 🙂

Dave