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Gazelleboy
Participant
September 8, 2022
Question

Substance Sampler -> Designer Height Map Banding Issue

  • September 8, 2022
  • 1 reply
  • 340 views

Unsure if this is a bug or I am just missing something. I have a material that I have created in Sampler which I have then exported to Designer for rendering with the PBR Render node. The material shows correctly in both Sampler and Designer, but when I feed it into the PBR Render node (in a separate graph) either as an SBSAR or with raw maps I get banding in the height map despite it being 16-bit. Anyone have a similar issue that they were able to resolve?

 

Designer Version: 12.2.1 build 5947

Sampler Version: 3.3.2

Windows 10 Pro 21H2 build 19044.1889

 

Realtime Designer Render

 

 

 

PBR Render

 

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1 reply

davescm
Community Expert
Community Expert
September 8, 2022

It doesn't look like banding, just the displacement intensity turned up higher in the PBR render node than in the 3D viewport render. To match the PBR render to the top pic, try reducing that intensity in the node settings.

Alternatively, to match the other way, increase tesselation and height scale in the 3D viewport materials settings.

Dave