Tiling texture without resampling
I have a 128x128 pixel texture that I need to tile 8 times over a 1024x1024 pixel output without changing any pixel.
The tile generator node resamples the texture. I have tried to set the sampling to "Nearest" but I'm still getting this antialiased result.
Is there any other way to do this and get a perfect tiled output with the exact pixels from the input?



