Trying to export material with brush alpha - Confused on how to.
Hello Substance 3d Community.
First of all, I would like to say I am very new to using SD and my learning has largely relied on YouTube tutorials and anything else I could find online so please bear with my lack of knowledge.
I have a material which makes use of a number of alphas that I can choose between via a multi switch node. These alphas are used to create normal, specular, glossiness and diffuse with various nodes editing them in-between. I attempted adding another output node where I'm outputting the results of the edited alpha as-is, but after export, it's impossible to drag the material to the alpha input in painter.
I worked around this by creating a separate package, including my alphas and relevant nodes and exporting said graph with unspecified type so I can import it as alpha in painter. This means I need to match the settings of both alpha and material however and is simply a hassle.
So my question is: Is it possible to somehow include an alpha/brush in the material export? Am I doing something wrong?
Thank you.
