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Inspiring
September 12, 2023
Question

udim mesh

  • September 12, 2023
  • 2 replies
  • 1264 views

hello

I'm trying to use the feature: UDIM MESH on an object made in Blender.
but when I do a curvature bake in : substance designer the result is all messed up, like in the image:

How can I use UDIM correctly?

 

 


thanks

This topic has been closed for replies.

2 replies

Cyril Dellenbach
Community Manager
Community Manager
September 13, 2023

Hello @Abilio5EC9,

 

Thanks for the message.

 

This is possible to increase the texture resolution using several UDIM, but you can't simply rescale the UV islands out of their UV tile.

 

Using UDIM isn't rescaling your current tile for a bigger one, it is adding new tiles to the 3D model. E.g. if you have a 1024x1024 texture and you add two new UDIMs, you'll now have three 1024x1024 textures. Therefore, the UV islands must behave as usual, not spilling out their tile and taking as much space as they can in their respective tile.

 

For the messed up result you showed us in your first message, this is due to the fact that Substance Designer can't currently work on multiple UDIM at the same time, so you'll only be able to display one udim at the time. I advise you to check this tutorial on the subject.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Inspiring
September 13, 2023

I'm getting checkered results like in the image:
How can I have more resolution and avoid these grids?

 

 

 


thanks

Cyril Dellenbach
Community Manager
Community Manager
September 14, 2023

Can you share a little bit more on the project? What parent size are you working with?

 

 

Are you working with Baked maps? What are their resolutions? Can we have a closer look at your UVs as well?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Inspiring
September 13, 2023

In fact I wanted to greatly increase the resolution of the textures.
for this I want to go beyond the edges of the UV using UDIM .

it's possible ?

 

 

 

thank you