Using a template vs. base node; any specific difference?
Hi gang!
First of all, and I know how cheesy this may sound to you, but I'd still like to thank Adobe for making this amazing software available for purchase on Steam, thus with a perpetual license. Buy once, use as long as you want. I discovered this last week and treated myself to a Substance Painter & Designer license because I was convinced that this would enhance my 3D setup tremendously. Now I dare say that this was actually a bit of an understatement! 😁 The combination of these two still, well, amazes me.
But enough rambling. Sorry, I had to share because trust me when I say that I am extremely satisfied & excited about all the new possibilities I now got. And I've only been using this for a week!
Question for you guys...
I see a lot of YouTube videos where people want to build a material preset and then start off with one of the "Metallic roughness" templates. To be honest I never liked any of those templates because you start off with a severely cluttered working environment, in my opinion of course. I've done some studying and from what I can tell these templates don't add anything which the 'Base Material' node doesn't provide. I mean, in the end it's all basically output nodes that got a specific usage assigned to them after which then got associated with the 3D view. This is also something you could do yourself for the specific channel(s) you want to use.
My question: am I jumping to conclusions here and is there something I am overlooking, or does the whole thing indeed boil down to force of habbit and personal preference?
I've experimented with 'Base Node Material' (sorry, typoe!), I also checked the actual graph behind it (love that nesting feature!) and then compared this to simply adding 3 output nodes, assigning those to 'ambientOcclusion', 'normal' and 'height' and making the 3D link and I don't notice any specific differences. But being still rather new to all this I do wonder if I'm not being a bit too hasty.
Thanks in advance for any feedback!

