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samuel_the_hamster
Known Participant
May 30, 2023
Answered

uv question

  • May 30, 2023
  • 2 replies
  • 593 views

is uv only a projection a 3D model's surface to a 2D image for texture mapping or can i have for example, a number of uv mapping, like hey i have uv's? is that possible and what that even means? 2 projections of the texture

 

thanks in advance, dave 😄

This topic has been closed for replies.
Correct answer davescm

UV unwrapping is the unfolding of a 3D mesh surface onto a flat plane. That involves creating seams where the mesh will be cut and deciding where any distortion introduced in that process will lie. The main aim is to keep individual surface elements (UV islands)  from overlapping and to try and keep the scale even.

You are not limited to unwrapping onto a single square. Unwrapping onto several squares is a common process and gives scope for more detail on the model. 

 

UV projection is slightly different. That refers to how a texture is projected onto a surface. In UV projection it is projected onto the flattened UV map. There are other projections, (Substance Painter offers several) such as tri-planar where the texture is projected onto the 3D surface in all three dimensions, regardless of the orientation of the UV islands. Which works best depends on both the model and the material being projected.

 

Dave

2 replies

davescm
Community Expert
davescmCommunity ExpertCorrect answer
Community Expert
May 31, 2023

UV unwrapping is the unfolding of a 3D mesh surface onto a flat plane. That involves creating seams where the mesh will be cut and deciding where any distortion introduced in that process will lie. The main aim is to keep individual surface elements (UV islands)  from overlapping and to try and keep the scale even.

You are not limited to unwrapping onto a single square. Unwrapping onto several squares is a common process and gives scope for more detail on the model. 

 

UV projection is slightly different. That refers to how a texture is projected onto a surface. In UV projection it is projected onto the flattened UV map. There are other projections, (Substance Painter offers several) such as tri-planar where the texture is projected onto the 3D surface in all three dimensions, regardless of the orientation of the UV islands. Which works best depends on both the model and the material being projected.

 

Dave

samuel_the_hamster
Known Participant
May 31, 2023

Hello, Dave!

 

So when I have 5 uvs I refer to unwrapping in 5 pieces right.

 

Did not understand very well the difference, both are flat maps? 

samuel_the_hamster
Known Participant
May 31, 2023

It can be used that way - or multiple tiles could be used to introduce a different level of detail in different parts of a model surface, e.g. on a person, more detail in the face and hands, less in the body.

 

Dave

 


Thanks for explaining me with such patience Dave, I appreciate it a lot.

samuel_the_hamster
Known Participant
May 30, 2023

2 or any numeric value