Question
UV seam issues
I am creating a filter for SubstancePainter.
This filter applies a gradient to each stroke of paint.
The strokes are broken apart with Flood Fill, and the gradient is applied with Flood Fill to Gradient, but the strokes across the UVs are separate parts.
I tried a Position bake texture, but I could not get rid of the joints.
Is there a better way to do this?
