Vector Map Multiplier Tile Sampler
Hey All,
I am struggling to comprehend how I can achieve decently predictable results when applying the vector map multiplier to the Tile generater node. For example, I want to use it in the rotation channel of the tile node. It's easy to know what will happen with a rotation map multiplier, but the vector map, as far as I observe seems pretty random. I'm sure it's user error/misunderstanding on my part but I've yet to find literature that can explain what is happening beyond the quick description in the documentation( 'Uses Vector Map to drive per-tile rotation'). I get that of course, but I would like to know what exactly is happening in this process that will let me know what sort of image to expect, so I can customize them better. A vector map in this case is a normal map, correct? Anyone know of a good resource I can reference to clarify this?

