Where or how can I get a roughness input in to the Base Material as It Does Not Exist?
- October 14, 2024
- 2 replies
- 1026 views
Hello,
I am in the process of making a ceramic material, and I do not see a roughness map input on the true/false input dialogue.
Please advise on how to add a roughness map to my basic material?
In addition, I want this material above to be able to adjust sizes for typical input of photos and I am not sure if I should use the Bitmap to material light or the basic material. Please note there are a slew of inputs not available in the Bitmap to Material Light? If this is a better way to go then I would also like to know how to add the input roughness, etc..., to the Bitmap to material light map?
Plan is to make a template for different ceramic typ material sizes like 2x2, 4x4 8x8 4 x 16 etc..., and use photos for the patterns as the inputs with the ability to change the size of the tile to fit the photo. I know I can do this in sampler and I prefer to use SD. Basically, the size of the tile will be the size of the image of the ceramic tile, and I understand if it needs to be a square that I will need to use a transform to get the pattern on to the tile correctly.
Thanks in advance,
