Workflow for FX Map Color blending?
Experimenting on a grass generator FX Map node with various masks + height packed into RGBA but I'm struggling to achieve the correct blending/layering of elements (bottom image). Pretty new to it. Not sure if my workflow is bad or if its just a limitation of FX Maps.
Considering just making 4 variations of grayscale FX Map but hoping to avoid having to make a bunch of matching variables to sync the parameters.
JiggleW_1-1765668266925.png
JiggleW_0-1765667789847.png
