World-Space Normals in PBR Renderer Node
Hey there,
I’m working with the wonderful PBR Renderer node (pbr_render2.sbs), customized to prerender PBR textures into a single "unlit" color texture with neutral lighting and AO. Surprisingly, it works quite well, but I’ve run into some core issues.
Feeding prebaked World-Space Normals to replace the standard projection causes:
- HDRI projection behaving incorrectly (inconsistent and partial)
- Visual glitches, like noise or lighting appearing from below
These are the most visible problems. There may be deeper issues especially since, from what I understand (now), this is fundamentally a 2D-based node which makes full 3D simulation likely impossible.
Do you think there is a way to modify the PBR Renderer to respect World-Space Normals and fix HDRI projection without rewriting underlying functions? Any advice would be greatly appreciated.
Thanks!
Filip37028751ebx4_0-1768229772580.png
Filip37028751ebx4_1-1768229949991.png
fgjfghfhg.png
