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I've just seen the latest Apple announcements and the launch of tvOS.This would be great to be able to target with Adobe AIR, would this be something Adobe are going to look into? or perhaps it's already mostly compatible since it's a similar runtime to iOS?
Hello,I just compiled my crossword app on Android and tested it on a Kindle Fire tablet.Result: It is not acceptable.What I did? I rotated the device to the left, then portrait mode again and then to the right.Result: complete crash of the app.Please fix!Henning
Using Windows 10 on PC. When I try and download Adobe Air Runtime v. 21.0.0.215 I get message "Application not Found" I need this version to run a particular program. I can download version 22.0.0.215 with no problem
Hi folks,I have an app that is built for iOS too and I have issue with back arrow that appears in status bar when you open an app from another one.If I use default settings in descriptor xml file back arrow exists, but has black color what is not suitable to me due to my app has black background on top of the screen. I tried UIStatusBarStyle=UIStatusBarStyleLightContent and bar color became light, but the back arrow now disappears after splash screen. It exists while splash is shown and when the app is loaded it disappears.I found this link describing the same issueair - iOS 9 "Back-To-App" button quickly disappears - Stack Overflow Thanx in advance.
AIR DevelopmentHi,I am working in Flash Professional and AIR 18 but since yesterday I got "Missing Push Notification Entitlement" message in my mail when I upload my app. I thought it was only a message to ignore because the upload worked fine and It's possilbe to make prerelases. When try to download my app in Testflight It doesn´t work it just continuing loadin and loading and never stop. Anyone familiar with this problem? The message in my mail describe the possilitiy to remove the API:Here is the message:Missing Push Notification Entitlement Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the "aps-environment" entitlement. See "Pr
I've been using the sendData function and it's been working great, but not with Chinese characters that appears as garbaged texts after shared or copied, this only happens in iOS.I would appreciate your prompt and kind assistance. Thanks!
See Title.Anyone have a temporary download link until they fix this?
Just got a warning sign behind every app in the Google Play developer console.So I remember this issue already appeared a year ago:How to address OpenSSL vulnerabilities in your apps - Google HelpCurrently I'm using AIR 20.Is this issue also part of the current AIR 21?Bestomi
Hi Guys,We just upgrade our app to Adobe AIR 20 and started getting Out Of Memory errors but the strange part is that Game runs perfectly fine on Adobe AIR 19 and the game is no where near the memory limit. ThanksRahul
Hey there,So I currently am trying to launch a game that requires Adobe AIR to run, but every time I try to sign-in to play the game, I get an error message saying "Oops! I can't connect to the server. Please check your Firewall settings and Internet connection. Turn off your Firewall if necessary." I have tried on multiple occasions to reload this game with Firewall completely disabled, specifically allowing connection for this game, etc. and nothing works. Also, my internet connection is completely stable, however, it does have a restricted password for access so I don't know if that could be a problem or not. Also, when quitting the game and trying to restart it, I get a message that says "Something went wrong during the load operation: The player's device may be offline" but as I said my internet is completely fine, and I'm working in an online situation. Any help would be greatly appreciated. I am on a Macbook Pro and using Safari.
I downloaded the AdobeAIRInstaller.exe from Adobe - Adobe AIR but when I try to run the file it says "This application requires a version of Adobe AIR which cannot be found. Please download the latest version of the runtime from from http://www.adobe.com/go/getair, or contact the application author for an updated version." I am running on windows 10 and realy don't know what should I do so please help.
ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or invalid. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html"SDK: 22.0.0.149certificate:DistributionDon't have ".sh" file in my project.What do I do?
I have an ANE I've developed entirely in Windows until this point for a specific Air project. I've recently begun the process of porting the project to OSX, but am running into issues when I try to compile the Air side of things. As far as I can tell, the ANE itself seems ok, at least it compiles and everything, but I simply cannot get any output besides an Error #3500 crash when running adl.I've looked at this article, but it's not applicable to my situation since I'm not using FlashBuilder or Animate CC. I'm compiling from commandline (or technically Terminal, I suppose). I did, however, still attempt the "<path of AIRSDK>/AIRSDK/bin/adl -runtime <path of AIRSDK>/AIRSDK/runtimes/air/mac <path of app.xml>app.xml" command recommended in the article, sans the step preceding it, but it returned "Initial content not found".The ANE itself is compiled from a .c file, which I've made into a .framework using Xcode and then made that into the ANE using the u
Hi!I made an app adobr Air for IOS. Everything works fine. Now i wanted to implement the FLVPlayback component.It works on Windows.on IOS i deactivated the skins and made a skin by myself, cause Apple is not allowing access to external swf files.But the url that i use as source is not loading. black scren nothing happens.Im using Flash cc 2015 Air SDK 19regardsMichael
Hi,I'm currently facing quite strange problem related to the PopupManager.Problem happens when more than one modal popup is opened. When the top most popup is closed the UI stays in a blocked mode (grayed out) and user cannot continue working.Here is absolutely simple example that reproduces this issue:<?xml version="1.0" encoding="utf-8"?><mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="400" height="300" verticalAlign="middle" horizontalAlign="center"> <mx:Script> <![CDATA[ import mx.managers.PopUpManager; protected function openClicked(event:MouseEvent):void { &nbs
Hi,With Air 3.6, are actionscript workers now available for iOS?
Hello all,I've been scratching my head with this for a while now and think I need to ask for help.I have a TextField which is set to TextFieldType.INPUT. On Apple devices, when a user clicks on this text field, it focuses in on the text field like we'd expect it to, however on Android the soft keyboard appears over the text field making input awkward.What I've tried so far:Explicitly setting: <softKeyboardBehavior>pan</softKeyboardBehavior>&var locToGlob:Point = _textInput.localToGlobal(0,0);this._textInput.softKeyboardInputAreaOfInterest = new Rectangle(locToGlob.x,locToGlob.y,_textInput.width ,_textInput.height);But it just seems to completely ignore softKeyboardInputAreaOfInterest.Does anybody know why this might be? I'm using AIR 4.0.Thank you in advance for any help anyone may be able to offer.
Hi,I know lot of people have asked this question before but doesn't seem anyone received a proper fix. We have to use GPU or Direct mode only, due to which the screen doesn't pan (despite of setting the value to pan in the XML).What can we do to overcome this limitation? We are hard pressed for a production release, so every bit of help will be greatly appreciated.Warm Regards,Parag
I created a .p12 certificate and a provisioning profile in Xcode 7. (These are free since I do not have a developer account.) Now under signing identities in Xcode beside iOS Development, the Action button says "Reset." I exported the .p12 file and and the provisioning profile and then input their location in "Publish Settings" in Animate. When I use Animate to attempt to publish to my iOS device I get the error message "The device has encountered an unexpected error. Installation Error: ApplicationVerificationFailed." It seems that there is something wrong with my .p12 certificate. Any suggestions would be greatly appreciated. Basically my objective is to create a functional .p12 certificate and a provisioning profile that will enable me to test my game on my own iOS device.Thanks,
Hi,we have stored some data to the EncryptedLocalStore and need to remove them manually after the Air App was uninstalled as we can't use the data when the app is reinstalled. This should be just a workaround untill we fix the issue in another way. How can we achive this?Kind regardsChristian
Hi,We ran into an EncryptedLocalStorage issue recently with our apps.Basically what's happening is - App A and App B happen to use the same variables to retrieve and store ELS values. After App A is exited out from the Home button on the ipad, if we launch App B next, then the ELS values App B retrieved were carried over from App A. We have never experienced this issue before and apps from the same template have been working great, however, this issue started to happen last week. Does anyone have any thoughts/advice? We ran into this on iPad (multiple versions) and iOS 9.3.2. Apps are created from Adobe Animate CC 2015 and published as AIR for iOS using Adobe AIR 21. 0.0.150 for iOS.Thank you very much.Regards.
Hi,I'm building an adobe air app using Flash CS6.Say I have 6 files which contains easy, medium, hard in 2 languages.Each contains 50 questions.EnglishEasy.asEnglishMedium.asEnglishHard.asSpanishEasy.asSpanishMedium.asSpanishHard.asI have a document class.What I did on document class is like this. private var enQuizEasy:EnglishEasy = new EnglishEasy(); private var enQuizMedium:EnglishMedium = new EnglishMedium(); if (mode == "easy") { wordList = enQuizEasy.enEasyQuiz; } if (mode == "medium") { wordList = enQuizMedium.enMediumQuiz; } and so on.When I complete a level, I did if (mode == "easy") { enQuizEasy.level++; } if (mode == "medium") { &n
Hi,I struggled for a while with this issue and finally found a solution. I haven't seen it posted anywhere so I thought I would share it here.In ANE extension's native java project, we include runtimeClasses.jar from AIR's lib folder (AIR\lib\android\lib), along with FlashRuntimeExtension.jar. This gives us access to AIR's AndroidActivityWrapper class.Since some interfaces in runtimeClasses are defined as protected, we need to make them accessible to our extension. So we create two interfaces in com.adobe.air package namespace:ActivityResultCallback.javapackage com.adobe.air;import com.adobe.air.AndroidActivityWrapper;public abstract interface ActivityResultCallback extends AndroidActivityWrapper.ActivityResultCallback{}StateChangeCallback.javapackage com.adobe.air;import com.adobe.air.AndroidActivityWrapper;public abstract interface StateChangeCallback extends AndroidActivityWrapper.StateChangeCallback{}We can now register some callbacks in our extension:ExtensionContext.javapackage c
Im having a issue with CameraRoll on Android 6 version (specifically Samsung Galaxy S6 with new Android 6 update installed)When the photo is selected, the the imagepromise never loads. It worked perfectly before the update.It also works perfectly on my other devices that dont have Android 6 installed.I used exactly the same code like here for loading: Uploading images from CameraRoll and CameraUI | Adobe Developer ConnectionI also tried to load the promise like this once photo is selected:var loader = new Loader();loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onMediaLoaded );loader.contentLoaderInfo.addEventListener(ErrorEvent.ERROR, onError);loader.loadFilePromise(imagePromise); but with exactly the same result. It not really a AIR 22 specific issue, its also happens for AIR 21. Is there something else i can try?
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