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I just randomly started getting this error when trying to deploy to an iOS device. I am unable to compile a debug or release build.I am using Windows 8 and FlashBuilder 4.7, earlier I was compiling just fine and almost out of no where I started getting this error.I have tried quite a few different sdk combinations and it seems to persist regardless.Flex 4.12.1, AIR 14Flex 4.12.1, AIR 14 Beta 125Flex 4.13, AIR 14Flex 4.11, AIR 13Another developer on a windows 7 machine is able to take the same code and compile it just fine. Maybe a windows 8 bug?Anyone else run into this issue? I have also tried uninstalling Flash Builder and re-installing with not luck.EDIT: I found this link and attempted to change permissions on the executables listed. Most of those executables do not exist int he sdk anymore. I made sure I had proper permissionsand still not luck.
I have a function (save()) that saves a username after user login and a function (get()) that gets the username everytime the App is restarted so the user doesn't have to log back in and can work offline. This works on my iPad 2 and 3, but I have another iPad 3 that this does not work on. When the App is fully closed and reopened the "username" is not held onto. Is it my code or the device?Example:public var saveData:PersistenceManager = new PersistenceManager();public function save():void {saveData.setProperty("username", txtUsername.text); saveData.save();}public function get():void { var username:String = null; if(saveData.getProperty("username")) { //This comes back null on one iPad but not the others username = saveData.getProperty("username").toString(); }}
Hi,I'm using a xib file. And as I searched, I found this discussion: Re: Is XIB not supported in static library (for creating Native Extension)?I was able to create an bundle containing the xib file, but when I try to use it, it returns with the error: 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle:"I also used the same bundle to a pure iOS project, but it works. I'm not pretty sure what I'm missing here. Please help.
Hi there! (this is my first post in Adobe Communities) I'm developing iOS app using Adobe Flash CC with Air 4.0.0.1628 for iOS target both iPhone and iPad. For now I'm using Milkman Games In app purchase Extension and my app got rejected say that: 2.2: Apps that exhibit bugs will be rejected 2.2 We found that your app exhibited one or more bugs, when reviewed on iPad running iOS 7.1.2, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines. When the user taps on honey IAP, the app does not ask for App Store information and the user can not confirm the IAP. For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide: - complete details of your rejection issue(s) - screenshots - steps to reproduce the issue(s) - symbolicated crash logs - if your issue results in a crash log I'm testing on my iPhone 5S version 7.1.2 but there is
In Android devices, predictive text is making impossible for users to log on. When predictive text is turned off, the username text input works fine. When predictive text is turned on, the device adds text as you type in the username. Is there anyway to stop this? The only way to stop this right now is to enable the display as password option for the text input. But that is weird, so I would like to know if someone has another suggestion.
Hi,I'm trying to include the Mixpanel IOS library (Mixpanel iOS API Overview) in a Native Extension, and in their documentation it suggests to install it in your IOS Project using CocoaPods. When I do this, CocoaPods creates a library file (libPods.a) that Xcode says "is not an object file and can't be included in a Library project".So, it's a Library File that can't be included in a Library Project, if I understand this correctly.Is it possible to create an ANE who's IOS component is not a Library Project? Or is there some way to use the platformoptions.xml file to include that additional Library file? How would I set the path to that file so it would be found?-Steve Warren
Hello,I'm trying to do 2 things with a StageTex Input field on Android/iOS. The first problem that I'm running into is that i can't find a possibility to show a custom StageText font on Android. I know this is possible on iOS by adding it to the InfoAdditions as shown here: https://forums.adobe.com/message/5527868But i can't find a way to get the same results on Android. I tried embedding it via AS3 and packaging the font with the APK but both these options did not work.Does any one now a way to do this on Android? The seconds problem is that as far i can see there is no possibility to have enable underline on text on iOS/Android. I tried setting the fontPosture, but also tried tricks with Unicode HTML and Combined underlined chars, but this does not give the expected result because the line won't be at the same height/length for each character.Does any one now the solution for any of these 2 problems ? Or is there an ANE/Class that solves these problems ?
i made window application which is take picture and work whole day.the app have a problem.the problem is sometimes freezing and stop the video attached webcam. when be a step take picture.i don't know a reason.there is no code error. no any crash.why dose happen this problem?
Hi there,For some reason I have to read some data out of the application descriptor file at runtime. Precisely, I am interested in the UIDeviceFamily tag which indicates whether the app is iPhone / iPod only or if runs on iPad too : <key>UIDeviceFamily</key><array><string>1</string></array>I can access the <InfoAdditions> node which is the parent, but I can't go deeper :var appDescriptor:XML = NativeApplication.nativeApplication.applicationDescriptor;var ns:Namespace = appDescriptor.namespace();var iPhone:XML = new XML( appDescriptor.ns::iPhone );var data:XML = new XML( iPhone.child(0) );I think that's because the XML is not formatted correctly for the AS3 parser. I tried to use RegEx but I am not that good with those things 😞var reg:RegExp = /.*?<key>UIDeviceFamily<\/key><array>(.*?)<\/array><key>UIPrerenderedIcon<\/key>/gi;var s2:String = reg.exec( s1 )[1];Any advice on this would be welcome !
Hi , i am trying to create ios environment in windows platform.can any one please tell me, how to create IOS environment with adobe id.I a created adobe id and inserted code into it. But its running (Since one hour), and no response.Any one have idea on it, please let me know.Thanks in advance....Message was edited by: pathi rskumar
Has anyone here been able to successfully create a native extension for Android that creates notifications in the notification pull down menu? I have been trying over and over and cannot seem to get anything to work. I have created other fully functional native extensions, so I have the process down, but this one seems to be alluding me on getting it to work.Here is the sample that I have been trying to use to build the test notification: Intent intent = new Intent(extensionContext.getActivity(), extensionContext.getActivity().getClass()); PendingIntent pIntent = PendingIntent.getActivity(extensionContext.getActivity(), 0, intent, 0); Notification mNotification = new Notification.Builder(mService) .setContentTitle("Hello World") .setContentText("content text") .setSmallIcon(mContext.getResourceId("drawable.btn_pause")) .setContentIntent(pIntent) .build(); mNotificationManager.notify(0, mNotification); The biggest hang up I believe I am having is on t
Just published a new AIR app and Google Play is telling me the app needs "Device ID & call information", including reading my phone number, whether I am making calls, and the phone numbers I am communicating with. Of course I requested no such permissions for my app. Does AIR force this permission?
I am developing an interactiv, fullscreen, AIR application with stage3D and running into a strange performance issue.Visually the application consists of a few floating texts that need to animate very smoothly/slowly/organically, instead they are stuttering.I have tried the application on a variey of machines (i5, i7 ... 3400mHz, solid disk, 16gb ram, etc… …windows7) and several good cards (nvidia quadro k4000 and AMD firepro w7000), variety of configurations - the results are always bad.The very odd thing I discovered by pure chance is this:if I run chrome browser(32 bit) in the background, the app performs perfectly...even on an average machine.Obviously I am doing something wrong, but searching all over the place, I cannot drum up a clue. Simply leaving chrome running in the background is not a viable solution in this situation. Can anyoine point me in the right direction or has had a similiar situation. Would be very grateful.
My app keeps getting rejected as `invalid binary'I too am under pressure to deliver an update to our app.Good luck with the fix, keep up the good work!Cheers!Craig
Hey i'm having a bug with (maybe) resize events with my app on iPhone 5 / iOS7 and simulator, the UI is adapting to any screen size ( different orientations )I'm not doing anything fancy, UI is classic flash display list and it changes layout perfectly on resize event, or well, i thought it did until now!The case where it doesnt work --> ***and ends up in a blank screen***, is if i fire a lot of device orientation changes *at the same time as the application launches*( literally spamming it while the launch image is up )I suspect a Flash Player bug here? cause if do the same thing afterwards, once the launch image is gone, the UI adapts perfectlyAnyone having the same problem? ( easy to test : just spam loads of orientation changes right after you launch your app, my bug reproduces both on simulator and real devices )Thanks
Enough said. Please fix it and call it Adobe AIR 28
[2014-07-18:12:16:28] Runtime Installer begin with version 14.0.0.110 on Windows 8 x86[2014-07-18:12:16:28] Commandline is: [2014-07-18:12:16:28] No installed runtime detected[2014-07-18:12:16:32] Relaunching with elevation[2014-07-18:12:16:32] Launching subprocess with commandline c:\users\alan\appdata\local\temp\air1ec8.tmp\adobe air installer.exe -ei[2014-07-18:12:16:39] Runtime Installer begin with version 14.0.0.110 on Windows 8 x86[2014-07-18:12:16:39] Commandline is: -stdio \\.\pipe\AIR_6544_0 -ei[2014-07-18:12:16:39] No installed runtime detected[2014-07-18:12:16:39] Starting silent runtime install. Installing runtime version 14.0.0.110[2014-07-18:12:16:39] Installing msi at c:\users\alan\appdata\local\temp\air1ec8.tmp\setup.msi with guid {77D28FF5-242F-488A-8215-937D6A4D69E0}[2014-07-18:12:16:42] Runtime Installer end with exit code 0[2014-07-18:12:16:42] Elevated install completed[2014-07-18:12:16:45] Launching subprocess with commandline c:\Program Files (x86)\Common Files\A
Hi,I'm trying to import the android.NativeDeviceInfo class into my AIR for Android project but unsure on how to do this exactly.import android.NativeDeviceInfo;import android.NativeDeviceProperties;I understand how to link libraries and ANE's to my project via the ActionScript 3 Settings panel. I just don't know what to link to?Could anyone give me a pointer?Thanks,Mark
Any recommended links for instructions on building ANEs ( android in particular )?I am looking for current tutorials if available.I was last looking at this this one by Mark Hood: http://www.adobe.com/devnet/air/articles/ane-android-devices.html but the available download was missing the critical AS file.I have looked at http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt1.htmlbut was hoping for something more current.Thanks
When I publish an Adobe App using Flash, I select Air 3.4 for Desktop. I want to download the latest version of this, I think it may be called an SDK, or maybe a compiler but I'm not sure.I've seen links for Adobe Air SDK 4.0 and Adobe Air SDK 14I'm a bit confused with Adobe's numbering.Can someone explain what the difference is between:Adobe AIR 4.0.0.1628 SDK Windows (188 MB)Adobe AIR 14.0.0.137 SDK Windows (208 MB)Adobe AIR 4.0.0.1628 SDK & Compiler Windows (224 MB)Adobe AIR 14.0.0.137 SDK & Compiler Windows (244 MB)Adobe AIR 14.0.0.110 Windows (17.8 MB)SDKs, Runtimes, Compilers, Players etc.... version 4, version 14My head is about to explode. I don't think it's me just being stupid, there is quite demonstrably the same named products here having different version numbers.Is it a deliberate ploy to confuse
I am using the same codebase for the free and full versions of a game I am making and using a flag in the code to toggle between the free and full versions. Right now I'm setting the flag manually before publish but I know I'll eventually forget to change it and publish the free version in full version mode or vice-versa. Does AIR provide a method to check the application ID (e.g. com.exampledomain.myappid) at runtime so I can automate it? I've tried Googling this but I can't find a combination of search terms that gives me relevant results, and I have no idea where to look in the AIR library.Thanks!
Hello,I have problem with modify headers in NetConnection/NetStream functions (NetConnection.AddHeaders) doesn't work. How I can change headers when I usage NetStream.play(URL) ? At this moment any request from AIR enviroment is marked with Referer : app:/index.html. Maybe it's possible to disable referer header in AIR enviroment ?Best Regards
I created a C++ dynamic dll called by air.If the dll depends on other dlls, then the error#3500 occured. However removed other dlls, it works. Could that mean the air can only call one dynamic dll that doesn't depend any other dlls?does anybody met this problem before, or let me know what can I do?
After upgrading to OSX Mavericks and Upgrading to Adobe CC I'm having trouble installing .air files.I'm working on OSX Mavericks 10.9.1I have built an Air application with the Air4.0 SDK in Flashbuilder 4.7 and packaged a release build as a signed Air Package.When I try to install it by double clicking the .air file , the Air Application Manager Starts but asks for an Installation package instead of using the package I just doubleclicked.Any ideas how to solve this?kind regardsPatrick
I'm trying to publish an app using Air SDK 14.0.0.110 (and tried 14.0.0.137) and there is still no place to put the iOS 7 icon files, 120x120, 76x76, and 152x152, is this correct?
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