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Hi,I found out that Adobe Air Sound playing class is conflicting with microphone recording using native extension. The sound classs overrides the Audio Session used in recording extension written in ObjC (ios platform). By default, the extension set audio session to PlayAndRecord.However after a sound play in AS3, new Sound(), sound.play(); the mic will stop getting any input.If sound is played via a native extension using AVAudioPlayer, mic and sound play will work perfectly.We have tried fixes by setting different modes in Adobe Air (after and before a sound play)SoundMixer.audioPlaybackMode = AudioPlaybackMode.AMBIENT;SoundMixer.audioPlaybackMode = AudioPlaybackMode.MEDIA;SoundMixer.audioPlaybackMode = AudioPlaybackMode.VOICE;Adobe needs to provide all the Audio Session available in iOS platform, eg. PlayAndRecord.This is crucial for mic input Apps, we are working a lot with audio fingerprinting, please add this audio session.I have submitted a bu
AIR 29 Beta and domainMemory = application crashI've noticed since testing AIR 29 beta that we I attach a bytearray to the domainMemory the application crashes.eg of code:var memory:ByteArray = new ByteArray();memory.length = 10000;memory.shareable = true;memory.position = 0;memory.endian = Endian.LITTLE_ENDIAN;ApplicationDomain.currentDomain.domainMemory = memory;Windows 10 Event Viewer Log:Faulting application name: adl.exe, version: 29.0.0.96, time stamp: 0x5a752672Faulting module name: KERNELBASE.dll, version: 10.0.16299.15, time stamp: 0x2cd1ce3dException code: 0xc000041dFault offset: 0x00112ca2Faulting process ID: 0x38f8Faulting application start time: 0x01d3a25aad1c2238Faulting application path: C:\_sdks\air\29\bin\adl.exeFaulting module path: C:\WINDOWS\System32\KERNELBASE.dllReport ID: 0e95361e-c2d4-443c-a7ce-481fc64fe096Faulting package full name: Faulting package-relative application ID:
Apple's iOS 11 brought AR to the masses with ARKitNow AIR developers can leverage ARKit inside their apps with this ANE.The project includes 8 examples covering areas such as geometries, plane detection, models, materials, animation, physics, collisions, gestures, lighting, photo based renderingGitHub - tuarua/AR-ANE: ARKit Adobe Air Native Extension for iOS11
Company/Platform OverviewCasino Game Maker is a Class III casino gaming manufacturer. It manufacturers gaming equipment for the Asian, North American, and Tribal markets. The platform that all our games are deployed on use Abode AIR, Adobe Stage3D, the Starling framework, and Awa 3D. Since the target is running in a Casino environment, it is required to be on 24/7. It is entirely possible for it to run for months or years before being turned off.Issue OverviewWhen running our platform for a period longer than 25 days, the Adobe AIR graphics component locks up. We believe that the reason behind this is because of a rollover of some timer like getTimer. If getTimer or an int is used for rendering, it will rollover at 2147483647 milliseconds. This is just shy of 25 days (24.86). We have ran various tests using Starling only, Away3D only, Starling and Away3D, with all tests crashing at the 25 day mark. Since Starling and Away3D are open source, we have made adjustments to these code
I have a timer (delay=2000,repeat=0) which should run forever, but it stops after about 25 days.A 32 bit signed integer incrementing every 100ms will overflow in day 24, hour 20 so I am suspecting that this will be the problem (somehow). I see that the currentCount of the timer increments every 2 seconds, so I am wondering if currentCount is implemented as a time in milliseconds divided by the delay and when it overflows the timer stops. Can anyone confirm this in the run time, or offer a better explanation?
Hi I am developing an Android Air Banking application using Flex Hero (Mobile) framework, I am facing a security challenge, as its a banking application. Problem:While user entering his/her credentials login ID /password, the "Text Prediction" of device showing the last entered User ID & Password in prediction popup. Is there any way to control it programatically, specifically in case of password, I want to turn off / disable the Text prediction popup.PS : I also tried making the password input "displayPasswordText=true" still its showing the popup.Is there any API which can communicate to device features or any work aroud for the same.Need help, thanks in advance.RegardsKishor Ranga
Hi, Adobe AIR Team.We found this issue.Conditions:1. Any iOS devices with iOS 11.*2. AIR 29 Beta3. Application perform some background activity and play sounds (some navigation alerts)4. After some times we need to suspend app and (power saving feature when user has finished his trip):- stop all sounds- stop all GPS activity- and call executeInBackground = false to suspend appExpected result:- application go to suspended modeActual result:- application continue background work. Actually - AIR SDK continue some background work and don't stop audio session.It can be simply check using X-Code -> Instruments -> battery profile. In section Audio CPU we see, that is ongoing some process. Then - if open app (go to foreground) and then go to home screen (app go to background) : app go to suspended mode.We spent a lot of time to find workaround. Unfortunately there is no workaround.We found that:Any sound, that was playing when app were in background mode leads to that call executeInBackg
Hi thereI'm testing the new 64bit feature which is part of the new AIR 29 Beta SDK (with the aim to also test the increased memory and 8k texture size features). However I'm running into a number of error when trying to compile.I'm compiling with FlashDevelop and adt.As detailed in the release notes I'm adding <architecture>64</architecture> to the application manifest (I've also added AIR_WIN_ARCH=64 to the system path just to be sure, however it sounds like this is only if flashbuilder is being used).The first error that I received was:SDK is missing file C:_sdks\air\29\lib\nai\bin\naip32.exerenaming naip.exe to naip32.exe resolved this, but this also lead me to see that I wasn't targeting 64bit due to the fact that -target was not set to "bundle"So after changing -target to "bundle" I have an adt call as follows:call adt -package -tsa none -storetype pkcs12 -keystore "cert\cert.p12" -storepass fd -target bundle dist\air\appName air-desktop.xml -C bin\air\bin .After makin
Hi Adobe AIR SDK Team,It seems, that bug [iOS] Interruptions such as incoming calls break audio (AIR-4198386) not fixed completly.Conditions:AIR SDK 28.0.0.120iOS 11.1.2 - any devicesAIR app plays audio in mode SoundMixer.audioPlaybackMode = AudioPlaybackMode.VOICE and SoundMixer.useSpeakerphoneForVoice = falseIn this case any another application that play music in mode like AudioPlaybackMode.MEDIA - break AIR app audio session. Only restart application can fix it.Please check it.I ask you to pay attention that the sound mode AudioPlaybackMode.VOICE are not stable since AIR > 24. It is difficult for us to write a certain defect. Just in general, audio sessions are not stable and can be interrupted under various external factors.This functionality is very important for us.
Seems weird that the last beta was released at the end of november for AIR 28...Will there be a AIR 29 ? (as AIR 28 creates a mess with Apple submissions)
windows air sdk 28, build ios , error: sectionForAddress(0x5E779F005E71230) address not in any section for architecture arm64.but,macOS build ios is ok.
With Enhance you can get access to the following SDKsAnalytics and AttributionAppsFlyerFacebookFirebase AnalyticsFlurryGoogle AnalyticsTenjinAdsAdBuddizAdColonyAdMobAmazonAppLovinChartBoostFacebookHeyZapHyprMXinMobiKidozKiipLoopMePhunwareMediabrixNativeXOfferToroPollfishPretio InteractiveTapJoyUnity AdsVungleYandexAd Mediation NetworksAdMob MediationAppodealFyberHyprMediateOtherDolby AudioIf you use your own ad accounts then Enhance is completely free to use.If you are interested, FGL also offers a mediated solution where we will optimize the ad inventory, collect the money from all the networks, take a small cut and send the balance to you.The basic flow works like this:-Download our AIR connector library. This lets you setup the ad calls and other events that the SDKs will need.-Compile your AIR app and you'll see dialogs confirming your ad calls are being made.-Upload your binary to Enhance site, select the SDK's you want and enter the codes.-Enhance will then inject those SDK's int
Is there a way to disable the screensaver from an Air app on a desktop (windows and Mac)?
I've tried downloading several times with the same results. Fatal error.
Hi all,I've inherited a legacy codebase that's built on Adobe Flash. The app runs as a native macOS and Windows desktop application, and at this time we do not have the resources/time to rebuild it from scratch.With the news of High Sierra 10.13.4+ possibly dropping support for 32bit apps I was wondering if there was a way to build this application as a 64bit app via Flash Builder? I couldn't find anything in the documentation or export options that suggested whether this was possible or not.If someone could point me in the right direction, that would be great!
Hi all,When I try to launch the app debug from Flash builder to iOS simulator, I had a message telling me that to pass from a hardware device to another a password is needed. And the prompt ask me if I want to continue or not.After clicking yes nothing passed.Does anyone have an idea on how can I solve that and perfom the launch of my app on the iPhone simulator ?Thanks in advance.========================================Bonjour,Quand je lance le debugage de mon projet sur le simulateur iOS j'ai le message suivant : "Pour passer d'un simulateur à l'autre [...] Voulez-vous continuer ?"Merci pour vos retours.
Instruction does not dominate all uses! %doubleToAtom = call i64 @llDoubleToAtom(%"avmplus::AvmCore"* %core, double 2.000000e-01) call void @_ZN8halfmoon5Stubs14do_abc_setpropEPN7avmplus11MethodFrameEPKNS1_9MultinameExx(%"avmplus::MethodFrame"* nonnull %methodFrame, %"avmplus::Multiname"* %"MN: scaleY", i64 %MC83, i64 %doubleToAtom)Instruction does not dominate all uses! %doubleToAtom = call i64 @llDoubleToAtom(%"avmplus::AvmCore"* %core, double 2.000000e-01) call void @_ZN8halfmoon5Stubs14do_abc_setpropEPN7avmplus11MethodFrameEPKNS1_9MultinameExx(%"avmplus::MethodFrame"* nonnull %methodFrame, %"avmplus::Multiname"* %"MN: scaleX", i64 %MC83, i64 %doubleToAtom)LLVM ERROR: Broken function found, compilation aborted!Instruction does not dominate all uses! %doubleToAtom = call i32 @llDoubleToAtom(%"avmplus::AvmCore"* %core, double 2.000000e-01) call void @_ZN8halfmoon5Stubs14do_abc_setpropEPN7avmplus11MethodFrameEPKNS1_9MultinameEii(%"avmplus::MethodFram
I’m currently developing an AIR desktop application that will be used in a gallery as an interactive touch screen exhibit, and I’ve encountered a problem with stuttering / oscillating performance that I am currently unable to resolve. I would be grateful if anyone can offer any assistance or advise as to what might be the cause, or where I might look for more information in resolving this issue.The application allows people to browse through a series of menus and options, and explore, photos, videos and text information. It’s designed at full HD resolution, and uses StageVideo to display a looping video clip as the background of the interface. Some of the menus are presented as carousels that can be rotated in either direction, and the items within the carousel can be selected to display further screens of information. Animation of the carousels and other parts of the interface is done using Greensocks TweenMax, which I’ve successfully used before without problem. When I run the applic
Hello,I've been having trouble getting the command line ADT working for IPA publishing. I've been using Animate on a PC and IPA packaging using the IDE works fine. I need to package the IPA with a custom SWF. It doesn't look like you can do this with Animate, when publishing it always recompiles the swf.Here is the command I'm using:adt -package -target ipa-test -storetype pkcs12 -keystore mycert.p12 -storepass mypass provisioning-profile mypp.mobileprovision Build.ipa Build.xml Build.swf icons assets defaultimgs/Default-Landscape@2x~ipad.png defaultimgs/Default-Landscape~ipad.pngThe error I get is:no such file (fullpath here)Build.ipaSince this is the target file to build, the error doesn't make much sense as this file isn't supposed to exist before ADT runs.I tried adding, -useLegacyAOT no after the target parameter but this didn't work either.Do I need to use OSX to run this command? It shouldn't be the case as Animate is publishing the IPA fine and I assume it's using that command
Good day AIR developers. This is my first post on Adobe forums and ran across something I'm hoping someone can help with.In the past 2 months or so, we've noticed a change in our AIR applications appearance when running on an iMac ( Sierra 10.12.6 )This change has to do with the color of the title bars on native windows.At first they matched the color of any other application running on the iMac. The standard soft light grey I would assume it's called.Suddenly, it changed to a very "dark grey" that does not match anything else installed on the machine.Even when grabbing the title bar in an attempt the move any of our applications native windows around produces thesestrange "Triangles" on the far left and right corners of the title bar that appear to flicker / appear & disappear sporadically.Was this due to an update regarding Adobe Air? Not a major problem but is does disrupt the aesthetics of our application a bit.I was just wondering if anyone else had noticed t
Hello,I noticed that with a air 28 build the InvokeEvent didn't transmit any argument.So I have to fall back to Air 27 which is fine.see this topicYou can vote for this bug hereThanks
Hi,I am working on a Flex/Air project where we need to progammatically connect to a WiFi network to set up an IoT device. It needs to work for both iOS and Android. I know iOS has support for this since iOS 11 and some other cross platforms have already support or this. For example react native. https://medium.com/woost/programatically-connecting-to-wifi-networks-in-react-native-on-ios-11-6103b726c3b0Is there any way this is possible or will be possible in the near future using air sdk?Thanks,Olof
Does anyone have a stagetext hello world example.I'm struggling to find one thats just really simple - creates and removes a stagetext object over a normal text field that loads it when the focus is tapped onto the text field
So I am in a digital publishing class and we are using a plug in called mag+ and I keep getting this error #1069 every time I try to open the Designd production tool (the main tool) I was told by mag+ that this was an adobe issue, I'm not sure if this is an issue with Adobe Air or indesign but I've tried uninstalling and reinstalling both the newest versions of adobe air, indesign, and mag+ to no avail. So I'm at a loss at what to do so really any help at all would be appreciate.
Is anybody here who uses ImagePicker ANEs in Android 7? This stopped working as soon as my device OS was updated to version of Android 7. App crashes when I choose a photo or I call "displayCamera". If it is a real problem, how will we solve it? Is it a bug of AIR or a bug of my ANE (I use freshPlanet, and I don't want to buy it for money from others because of the possibility that it also does not work)?
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