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I'm attempting to migrate an AIR application developed many years ago to a new certificate because the old one expired. I'm using the command line tool adt version 3.5.0.6.00. To do this, I'm attempting to use the instructions from here:Adobe AIR * Signing an updated version of an AIR application These are the basics steps described on the above page:To migrate an AIR application to a new certificate while updating the application:Create an update to your applicationPackage and sign the update AIR file with the new certificateSign the AIR file again with the original certificate using the -migrate commandAn AIR file signed with the -migrate command can also be used to install a new version of the application, in addition to being used to update any previous version signed with the old certificate.I'm able to successfully complete steps 1 and 2 (creating/signing a new version of the AIR application with a new certificate). However, when I attempt to complete step 3 (sign the AIR file ag
i can use the following code in the test environment to swap space for hashtags as i type - but it doesn't work on the iPhone. I'm guessing that the text fields can listen for changes?Is there a way around it? a workaround?myText.addEventListener(Event.CHANGE, checker);var str:Stringvar search:Stringvar replace:Stringfunction checker(e:Event):void{ str=this.myText.text search=" " replace="#" strReplace()}function strReplace(evt:Event=null):void {str=str.split(search).join(replace); this.myText.text=str}
adobe AIR를 설치하는 동안 오류가 발생했습니다. 관리자가 설치를 허용하지 않습니다. 관리자에게 문의하십시요AIR파일이 설치가 되지 않아 문의 드립니다. 계속 시도했지만 설치가 안됩니다.
I can see spherical Video in Release Notes Flash Player 24 AIR 24.The release notes show me a sample project link. (https://helpx.adobe.com/flash-player/flash-player-releasenotes/_jcr_content/main-pars/download-section/download-1/file.r… ) but the link is broken.How can I get it?Thanks in advanced.Kevin.
Hi Adobe,As an old blood ActionScript developer, I don't want to see AIR and ActionScript dying together with the EOL of Flash Player, although Adobe said they will remain committed to AIR, but from the current tendency AIR probably won't survive for long. Don't get me wrong, I think AIR is a great cross platform native app solution, the problem is only old blood developers are still using AIR, and the numbers of those developers are decreasing.The way I see it, the only way to truly save AIR and ActionScript is to attract new blood developers, and I think the best way to do that is through AIR Builder, here is my proposal:1. AIR Builder will be based on the latest version of Eclipse, the AIR SDK will be included in AIR Builder, and it can be automatically updated through AIR Builder.2. When a developer has opened AIR Builder, the welcome screen is like this:Title: What do you want to do?Selections:A. I want to develop games.If selected, AIR Builder will start downloading and setup the
Hi all, i am seeing this Type Coercion problem with SWCs containing MovieClip assets in 3.7 and 3.8 versions of ASC 2.0here is the bug i filed: https://bugbase.adobe.com/index.cfm?event=bug&id=3562040Adobe: would love to see a fix in the next beta update if possible so i dont have to go back to the flex compiler. I posted this accidentally in the Flex group, so sorry about hte cross post, want to be sure adobe sees it, my bug, and can issue a fix.Basically, when i compile using ASC 2.0 and am calling assets from a SWC generated in Flash CS6, i get an intermittent type coercion error. What seems to trigger this is adding a child of a MovieClip in the SWC to the stage of a Sprite not in the SWC (generated programatically). Exception fault: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@d7dd431 to assets.ui.GoButtonAsset. at flash.display::Sprite/constructChildren() &nb
It seems Air 25 has issue with CameraRoll.browseForImage(). The image browser won't open any more. Works perfectly on Air 22. Tested with 25 and didn't work. Anybody has the same issue?Here my implementation:private var image:ByteArray;private var mediaSource:CameraRoll;private var fileReference:FileReference;private var dataSource:IDataInput;private var eventSource:IEventDispatcher; private function chooseImage():void { // mobile: load from cameraRoll if( CameraRoll.supportsBrowseForImage ) { mediaSource = new CameraRoll(); mediaSource.addEventListener( MediaEvent.SELECT, onCameraRollSelect ); mediaSource.addEventListener( Event.CANCEL, onCameraRollCancel ); mediaSource.addEventListener( ErrorEvent.ERROR, onCameraRollError ); mediaSource.browseForImage(); } // desktop: load from Filesystem else { fileReference = new FileReference(); fileReference.addEventListener( Event.SE
I cannot get the iOS Simulator app to launch as anything other than iPhone 5 when using AIR adt. I've tried changing the AIR_IOS_SIMULATOR_DEVICE environment variable to different values, but the Simulator always launches my app simulating an iPhone 5.I've tried the following:launchctl setenv AIR_IOS_SIMULATOR_DEVICE "iPad Retina"launchctl setenv AIR_IOS_SIMULATOR_DEVICE "iPhone 6"I confirmed that the setting is changed by testing:launchctl getenv AIR_IOS_SIMULATOR_DEVICEDo I need to restart something or flush something?I'm using AIR 15.0.0.289, Xcode 6.0.1, OS X 10.9.5. Project is a pure ActionScript project making heavy use of Stage3D/Starling, and I'm using IntelliJ IDEA 14 EAP IU-138.2210.3 (ouch that name hurts) as my development environment.
I has use AIR 24 for develop a advanced music player on AppStore.and it is online about one year.it can use air to play flac,wav,mp3,dsf,dff file.this app,it was developed by Adobe AIR:K Music Player HiEnd Ultimate on the App Storeand how can i show music info at ios music center and get the pause, play,next music control event?like this:I
Hi there,just upgraded to AIR 23 and I'm happy to see that the full screen feature is implemented.Unfortunately screen.fullscreenheight and Capabilities.screenResolutionY are returning wrong values on Android with immersive Full-Screen.I think the values returned are not reduced by the menu bar at the bottom of the device which is hidden since AIR 23.Would be great to hear whether there is a workaround.Best
When trying to upload our app to iTunes we get this error:Missing Info.plist value. A value for the Info.plist key CFBundleIconName is missing in the bundle '<app.bundle.xxx>'. Apps that provide icons in the asset catalog must also provide this Info.plist key. For more information see http://help.apple.com/xcode/mac/current/#/dev10510b1f7.We are packaging the 1024x1024 appstore image but I guess we need something more here?
I'm loading a web page into our AIR app and it is generating errors or not loading completely (as far as I can tell).I've tried first with mx:HTML control and then I've tried with StageWebView.I'm getting the same error from both (shown in the console):SyntaxError: Parse errorhttps://js.stripe.com/v3/ : 1The site works in the browser so I don't know what could be causing it.Are there any issues with https?
Suppose I have an app called "Math Games For First Grade Kids" (this is just an example). If I use that name in the Animate export settings for AIR iOS, the under icon text on iPad screen will be "MathGamesFo…". Not good What I want is "Math Games". Of course, I can't rename my app to "Math Games" because that already exists on the App Store. Is there a way to customize under icon text?
Just submitted an iOS app .. went to publish the Android APK next and everything is fine except the soft keyboard overlaps input text. Is there a ix for this? All the articles I can see on this are 2 years old and I am yet to see a working solution.Hoping someone has found a fix in the last 2 years.. anyone know how to fix this issue?
Hello!Work in a company where we have to print around 10 contracts per day (each contract with 4 sheets). Since we are currently only printing sheets 1, 2 and 3. And every time we print, we need to change the page range settings. Would not it have an option where I can set that by default ALWAYS Adobe Reader should only print pages 1, 2 and 3? Because it's tiring to change all the time.
I suspect that I am so accustomed to Flash Player that I am missing something obvious about AIR.But I cannot find a means of streaming my product after converting to AIR. Can someone assist, please?
1. I'm trying to run a CD ROM in my MacBook Pro computer. The error message comes up "Application could not be installed because the installer file is damaged. Try obtaining a new installer file from the Application author". I believe I have Adobe Air on my computer. It says it's not compatible. 2. I found an answer from 2015, but don't know how to execute the answer. I need someone to walk me through this.
I have installed latest AIR and when I try installing 2 programs that require Adobe AIR they won't install. Saying the file is damaged and need to contact author for new application file. I've reset my laptop 4 times and nothing. Why is this happening . I am disabled and rely on these programs.
We have a flex project which launch from browser by using a swf file. When the swf file loading to browser it calls airSWF.getStatus() and it always returns status as "Available". This will disable the swf file. (see following image)We have installed adobe air and current version is 27.0.0.124. We had posted about this in adobe forum and got the answer that "sandbox that restricts Flash Player's ability to inspect the system for the presence of AIR and correctly return a result".According to the expert that answered we have tried to implement a solution by adopting a captive runtime strategy by following the instructions here Adobe AIR * Packaging a captive runtime bundle for desktop computers . But that doesn't make sense that we can only run the program directly from the folder.Our requirement is to launch the flex program by using our web app (if the flex application not installed it will ask to install it). We were running smoothly 4 months earlier and then this issue came in.We w
Would really like to know why I am getting a compile-abc error when trying to publish my project to iosusing latest Air SDK 21 on flash CS6, using windows 7Ive tried everything possible to get my project to publishWas publishing fine with absolutely no issues until today
Ive got the milkman and for the core iOS input and notifications and its good, it allows modal inputs for yes and no one inputting passwords/numbers etc and also the picker but are there any ane's out there that allow this menu input access like this one?
It seems possible, given this article: WeeMoji – Emoji Sticker Maker | Yeah, But Is It Flash? However, I can't seem to figure out how to go about this. I don't need to make dynamic stickers. I would be fine with some premade static and animated stickers. It seems like it should be a relatively simple thing for me to add.Ideas?
When I take a picture, the first picture file is in the temporary folder. But soon this file will be moved to the Gallery folder.However, when I import a photo from Air, I can not get it because I imported the first temporary folder, even though the path of the photo was changed to the gallery.
StageWebView seems to be having some issues. In both cases I'm using the native browser - StageWebView(true). When the app is run on Windows, if System Chrome is set to Transparent then the StageWebView never renders, but it renders fine on OSX using Transparent chrome. All other display objects do render, for instance a toolbar with back/forward/etc buttons, but the web view does not. When it's set to Opaque then it renders on Windows but doesn't on OSX. Actually on OSX it only renders with Transparent chrome, on Windows it only doesn't render with Transparent chrome.Then there's the history issue. On Windows, isHistoryForwardEnabled never reports as true - ever. If I click links in the rendered page then go back a few it never reports as true. This works fine on OSX.Anyone have any ideas, or are these just bugs?
For those using AIR 19 to support devices with Android 4 and below, we will be rereleasing the version 19 SDK with the appropriate OpenSSL library to address current vulnerabilities. We expect to post this SDK to the AIR Archive page shortly. This update will allow developers to rebuild their captive Android applications and resubmit them to the Play store.Please note, we plan to delist the AIR 19 shared runtime currently hosted on the Play store (the latest shared runtime version, currently v21, will remain). Only captive applications will work with the updated AIR 19 SDK going forward. We don't believe this will impact the vast majority of applications but we'd like to get feedback if you have concerns.
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